Demo Update V1_02
An update to the demo of SynchroCity is now available. Although some items have been stripped back from this one in readiness for future updates with additional areas.
This game is still in development so the demo does not provide a complete experience and is an example of how the game will look/play when complete.
Demo V1.02 Changelog
New - Player speed boost system with cooldown
New - Bridges to connect various parts of the city
New - Puzzle items to be discovered for new bridges
Updated - Building visuals with animated delivery points for NPCs
Updated - Difficult to see elements such as staircases changed for improved visibility
Updated - Power Core tracker now tracks only the current number available. 100 will be available in the completed game
Updated - Minimap displays player boost and current location
Updated - Enemy movement restrictions to keep to set areas. No more untargetable enemies!
Updated - More NPC's to breathe 'life' into the city
Fix - NPC characters not moving.
Fix - Power Core text not updating in Inventory
Fix - Spelling errors in some dialogue
Fix - Scripts running animations when element not in map.
Fix - Some interactables not responding to keyboard interactions.
Files
Get SynchroCity
SynchroCity
Guide Robotic Autonomous Courier unit HEL as they reboot with no knowledge of what's happened to them.
Status | In development |
Author | Neil Crofts |
Genre | Role Playing, Adventure, Puzzle |
Tags | Cyberpunk, Isometric, rpg-in-a-box, Sci-fi, Short, Voxel |
More posts
- Demo Update V1_03Jul 30, 2023
- Looking forwardApr 24, 2023
- Progress updates, and a gameplay video!Apr 23, 2023
- Demo updateApr 05, 2023
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